Earn Your GED- Find Success Tomorrow

Omni Hotel San FranciscoNo, not your General Equivalent Degree. The GED to which I refer is “guest experience design.” What the heck am I talking about? I’ll tell you.

Old words: customer service.

New words: guest experience.

Disney, where I am this week, has a concept called a Moment of Truth. A moment of truth is “any time a guest comes into contact with any aspect of a business, however remote, is an opportunity to form an impression.” Note that it’s “an impression.” It can be good; it can be bad.

Why “guest?” Because guest is much more hospitable than “customer.” What “experience?” Because experience covers so much more than “service.” Service is important, but there are many other parts of the experience than just that.

Can you see how that opens up the game? Can you see how this position, this mindset gives you so much more to work with? Let’s just walk through it a bit, using a few examples: a hotel and then a small publishing company.

Guest Experience for a Hotel

Let’s break out the different phases of a hotel experience:

  • Prospecting – guest wants a place to stay.
  • Research – guest compares information for selection.
  • Purchase – guest pays for a room.
  • Arrival – guest reaches the facility.
  • Checkin – guest secures room.
  • Entry – guest steps into the room.
  • Inhabitation – guest’s stay at the facility.
  • Error handling – anything that goes wrong.
  • Checkout – guest leaves the facility.
  • Aftermath – any contact with guest thereafter.

That’s pretty much all of it, right? Now, how many ways could you brainstorm to make this better, if I put you in charge of guest experience design?

You’d start at prospecting, of course, because this is where you’d find new ways to share with your guest why you’re the right choice. You’d use listening tools to find potential guests talking about traveling to the locale where you have a hotel. You’d think of ways to make that prospecting experience better.

Walking through it, you can just see it. How would you improve the guest’s experience at check-in? What could you do to improve the “inhabitation” stage? What else?

It feels obvious. But is that just me?

Guest Experience for a Publisher

Again, let’s break down the components of the experience.

  • Prospecting – guest wants information/content.
  • Research – guest investigates possible sources.
  • Purchase – guest pays for products (services?)
  • Consumption – guest absorbs the information.
  • Aftermath – any contact with guest thereafter.

Now, with publishing, depending on what kind it is, might have more than one kind of “guest.” If it’s a magazine, advertising sales might be another kind of guest experience. Finding authors/creators is another type of guest experience. We’d have to add other components. But you can do that without me having to type it all.

What could you do to design a better “purchase” experience, for instance? We sell magazines as annual subscriptions, and we sell books as a single unit purchase. Why couldn’t someone subscribe to a book? What would that experience be like?

Print Friendly